![]() Then hit CTRL+RETURN on a pin to create following nodes. Hit TAB to toggle between input areas and pins of a node, CTRL+TAB to continue from a text field. When a node is selected, use ALT+Arrow keys to jump to nearby nodes in the given direction fluently. The grid size can be specified in the "Flow" project settings. You can also activate a snapping to grid 6 to tidy up your layout. If you want to hide the grid, you can do that via the toolbar 5. Modify the spacing if you want nodes to be closer to or farther from each other. The automated layouting uses the spacing setting from the "Flow" project settings. Grab the right bottom corner to resize the node. Furthermore, you can attach an entity from the navigator to the reference strip. Other objects like documents, sound or video files can only be used on reference strips. ![]() If you have imported assets, you can drag & drop them onto an object's reference strip or preview image area. Type a summary of the story fragment into the description text field. You can quickly delete pins by holding down CTRL while you right-click it. If you need more pins, for example to express that a flow fragment can have two alternative endings, hover over the pin bay and click. Plug them into another object's input pin to establish a connection. A popup menu will ask you to specify which object shall be created at the mouse cursor position.ĭraw connections the same way by dragging them out of an output pin. Start dragging a "cable" (=connection) out of a pin and drop it somewhere on empty space. This is where your choice of default object applies.ĭouble-click an object's headline to rename it, or press F2. Hold CTRL+SHIFT and click anywhere on the canvas to one-click-create a new object. This will be used for the "one-click" object creation described next. ![]() You can also specify the default object type by clicking the round radiobutton 4 besides your preferred object type. If you have created templates for the object type in question you can select them here to already create the object with a template assigned 3 (For dialogue fragments you can pre-select both speaker and template, see more about that here. You can create flow object by simply dragging them out of the drag factory in the toolbar onto the canvas.Īn equally easy way to create new objects is using the context menu 1 and select the object type you want to create 2. Use the mouse wheel or the zoom slider ( ) to zoom in / out. Hold down the right mouse button to pan/scroll your canvas. How to create content in the flow editor For a list of keyboard shortcuts and mouse commands, please click here.
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